Wednesday, 17 April 2013

Notes..

Presentation for design hero talk here.
Instead of doing 5 blog posts for each museum trip, I have done one each based on what I thought was interesting.

Monday, 15 April 2013

The Herbert Gallery Coventry

(Caught in the Crossfire exhibition)

Arriving in Coventry I did not know what to expect from the Caught in the Crossfire exhibition, I have heard that a lot of famous and politically moving images are said to be held in The Herbert Gallery in this particular exhibition but it wasn't till I set foot in the place till I realised what they actually meant.


Inside the exhibition artists have created their work in response to conflict, peace and reconciliation, artists are aiming to tackle both the reality of war and the desire for peace. Many pieces in Caught in the Crossfire depict war- the home front lines of war and such more intricate things such as the horrific struggle in which war brings. There was many pieces to see in the exhibition but my favourite piece has to be peace soldiers by Banksy. Seeing this in it's real form really made me quite surprised not just because Banksy is a well known "street-artist" as per say but because of the simplistic nature of the form of the piece. Even the scale of the paint drips compared to the scale of the soldiers are very realistic and precise.
 Some pieces in the museum were more interesting than others. There was one piece, created by Al Johnson named Roaring Girls which, at the present time I didn't pay full attention to because I thought the art was weak but upon reading why the art had been created It shows that it  was series of guns and shells based on real weapons but stitched from scarlet textiles and bearing female names to consider the involvement of women in warfare.  I liked this collection of images because I believe that the fabrics get the audience to look at the image as a whole not just "this is a plane" this is a gun" The use of fabrics allow the audience to see the whole Item as a whole instead of being confined to smaller details.

Sunday, 14 April 2013

Bmag Museum Birmingham


File:BMAG-RoundRoom.jpg


Being over a century old, Birmingham's museum and art gallery opened it's doors to the public on the 28th november 1885 and has aimed at the time to inspire craftspeople and industrialists to this day. Many ranges of pieces come in from around the world to Bmag from all sorts of places such as: South Asia, Japan and Northern Europe.
 Upon entering into the museum, there was once piece out of a whopping 500,000 pieces that caught my eye. It was work by John Cockshore whos artwork has been inspired by JRR Tolkien's book series,The Lord of the Rings. John's landscape photography and editing capability as allowed him to illustrate certain scenes in the book with computer aided visuals. He describes Tolkiens language as detailed, vivid and provocative in which he tries his best to captures unusual items from around the region that he lives in and super-imposes them into landmarks from the books which I think is a great Idea as he gets the audience to grasp that magical illusion in artwork based on a very good piece of literature.

What I also like about Johns work is that It allows people to fill in the gaps or see parts of the book in real life and that's why I think his work is so popular because LOTR's still has quite a big worldwide fanbase.






Friday, 12 April 2013

IKON Birmingham


IKON in Birmingham, now moved into the once location of Oozells Street School has been a prime location for two floors of stylist and innovative art. These arts have been displayed here today though different forms of media such as: film, sound, photography, painting, mixed media, installation and sculpture. IKON today hosts a vast amount of talks, seminars and workshops to the younger auidences and does several off-site activities which range in scale, constantly challenging expectations of where art around the area can be seen.


Visiting the gallery with my university group there was two exhibitions on at the time, one by John
 Flaxman and another by Timur Novikov. Knowing little about both the artists I was a little skeptical yet open but on the first floor of the gallery stood John Flaxman's work. Born in 1755, John's vast collection of illustrations capture the eyes of his audience by what I think to be one of the only reasons why I personally like his art is the detail hes put into the one movement of the pencil. His use of line is so precise in it's start and end that the way he draws all his concepts the realism of shadow and perspective is ever so more perfect.

Also some of John's pottery was in the exhibition along with his sketches. I was drawn to the sculptor of the women laying down (left) when I saw it in the gallery as I felt the artist made different style cuts in accord to different textures in the piece. I thought the contrast between the stone wall behind the women and the woman's gown had really been put together in a precise mastery. I only wonder how influential his sketches were in that time period.


Timur NovikovUpstairs was the next exhibition
which was Timur Novikov's who has a very "unique" style of working on cuts of fabric sewn on top of bigger cuts of cloths. Growing up in a political time in Russia, Tiumurs work was supposedly influential during the 1980's and the 1990's in which his use of bright fabrics and colour illustrates an important anti-war message.

 As much as I wanted to, I didn't really enjoy Timur's pieces. They just seemed to me that they were a little too...easy you know. I don't mean to sound too big for my boots but If I sat down with some different coloured cloth, a pair of scissors and some glue ones Idea could easily become a reality..
This is some work I have done in my RVJ (shown below) is based on my recent trip to the IKON museum based on sketches and the moment of line.

Photo 2013 04 18 02 22 52 AM (1)




Sunday, 7 April 2013

Tim Allen (Animation)



"I can be found locked in the darkroom with my puppet friends"

Being a lover of drawing, reading comics and making models, Tim Allen is a animator born and bred in the heart of England itself. Opting out of A-levels Tim started a 2 year art diploma in which at that stage he didn't know that animation could ever be used to pay the bills ! After years of job searching Tim finally got an animation audition for an Ealing Animation studio in London in which he got the job because he was cheap and "easy to impress". This job allowed him to work on his first piece titled El' Nombre, a popular low-
budget cartoon series by the BBC which used stop-
motion animation. After the 8 months of the job had finished, Tim went on to look for more work and has always had appreciation for Tim Burton, an indigenous writer and animator from the United States who's work includes: The Nightmare Before Christmas and Batman. When the "Corpse Bride" also by Tim Burton was soon to be made, Allen jumped at the chance to animate for it, applying for the role with his show-reel a whole three times and a grueling three day interview before he finally got accepted.

Tim Also went on to animate the "flying machine" in hit animation The Magic Piano. This required great time and practice as the contraption was very delicate. Normal televisions (usually playing back at 25 frames per second) means that animators such as Tim Allen has to create about 25 stop motion pictures per second ! Now Imagine how long it would take to animate the whole film!
The Flying Machine started off as an half-hour animated film, which started off like most animations with an animatic which was pre-visualation of the film- on the computer.
With the flying machine Tim wanted to bring a beautiful hand made feeling to this machine, almost it being a new character so this meant that as an animator he would have had to take a photo, move the model then take a new photo. An animator would have to act at a very similar speed.
 So how did Tim place in the background might you ask ? Most of the backdrops on The Flying Machine are put in place by CGI or sometimes painted. One shot called the gherkin shot, was the longest shot that took place in the whole film and in stop motion history. Planning for the shot took three months, building the set was three months, shooting the set was also three months and rota-scoping the shot which just means cleaning it up took a final two months.
The animation appeals to all ages, and The Magic Piano is an extraordinary example of Tim Allans great creations.

Peter Chung (Animator)

"Creating is as much knowing what to avoid doing then knowing what we have to hit" 


Peter Chung, a Korean /American animator whos best known for his works such as: The Rugrats movie, The Chronicles of Riddick: Dark Fury and Transformers. Peter has lived in many places of the world including London and Nairobi and even Tunis. 
Kick-starting his animation career at the age of 18 in Maryland, he worked for lead animator and illustrator Dominic LoPiccolo then finally being hired to Disney for feature development. So what made Peter Chung so popular in the animation world today? Why is his process of animating differ to everybody elses?
Back in 2003 The Animatix was released, a feature length animated film based on the Matrix Trilogy which if you haven't seen already is about the human population amerced in an artificial world, created by machines. The film consists of 9 animated short film, one being named "Matriculated" being written and directed and directed by Peter himself, which I have to say is definitively worth a watch. Coming in late to the process, Peter was used to doing everything by hand. This included drawing and using 2D elements but when it came to working with the Animatrix at the time Peter describes finally being able to use 3D elements for a change is a tremendous relief. But this doesn't mean he has to stop drawing slides by hand, the computer will just aid putting frames together. 
 Peter tried to base the scene on what he thinks and feels about, trying his hardest to make the act seem as if a robot was allowed into a human dream, cool right ? He did this by making sure the drawings for the robot character which had to be portrayed in a way that it came across as a living, thinking and feeling consciousness. Peter spent months designing and re-designing the concept for the robots in the film making sure that the robot he was designing had to have to right look of menace yet a look of innocence. It was a strict rule that the robot would not be allowed a human face or anatomy. 
Peter Chung's creative desire of story-telling is shown in his scene in the Animatrix and shows that mystery and ambiguity serve an important function in visual art today.



Thursday, 4 April 2013

Matt Pyke


"Although of a lot of what you see is industrial and automated. The important part is that the human spirit is in everything.." 


Working in such areas of design, from extensive commercial adverting to visual indents, Matt Pyke has an interesting yet intriguing thought and design process. Commissioning work for such companies such as Hyundai, AOL and Audi. Matt allows for a fluid and design that really does make the audience think about what's being created. Matt's design process got me thinking about the structure of basic forms of things that are not accoiated to the human form for example architecture. He states that by adding feet and basic life-like aspects such as eyes to the models that they are preceieved in a completely different way and that's what like the most about his work. He gives things a soul, may that be though animation, photography or design. I also find that his work is very influential as most advertising today is lacking that certain spark or vital connection to the audience at hand. Matt has incorporated the aspect of human movement to his pieces moreover we can see this in-definitively in his work with MTV showing his "Mr Furry ident". Personally I feel that each "furry" are placed in an order where it displays a personality of their own especially with the animation the audience pick up that they are completely different people.
His work is very appealing and popular, especially with the creation of the "Hyundai Vision wall" we see that movement is shown though a series of neon colors and bright patterns slowly turning into chrome. What I like about this is that it really shows the intricacy of the parts of an automobile yet highlighting that in there complex moment it is moving like a fully functioning human being who we all know is the most naturally complex also compared to a man-made object. The lines almost remind me of the flow of watercolor paint as it hits the backdrop.